![]() Feedback from creative director Paul Hellquist, Neumann, and art director Jeramy Cooke led to rewrites, as they felt Jack seemed one-dimensional and his humor quickly grew tiresome. In the first draft, Burch wrote Jack as joking constantly regardless of situation, including during the deaths of his daughter and girlfriend. Jack's personality was initially based on a Nathan Fillion interview on Jimmy Kimmel Live!, where Fillion acted "charming and funny, but also slightly arrogant in a down-to-Earth kind of way". īeing Borderlands, Handsome Jack had to both be fun as well as being hated, needing to balance the seriousness and humor in the game. Similarly, making Angel Jack's daughter allowed the stories of both games to have relevance to Jack and the current events of Borderlands 2. Bringing in Hyperion specifically was done due to a desire to tie Borderlands 2 with the original Borderlands, which ended with an image of Angel's Hyperion-branded satellite. The choice to make Jack a "self-styled hero" came in an attempt to underline the anti-heroic nature of the Vault Hunters, though the developers still wished for the Hunter to be "the good guys" by comparison. Jack's name was originally intended as a placeholder, and was a reference to Doctor Who character Jack Harkness. Mike Neumann suggested cutting this aspect, turning Jack into an outright villain. ![]() Anthony Burch originally wrote Jack as a fellow Vault Hunter, a " frenemy" who would alternately help or hinder the player as they raced towards an ultimate goal, capitalizing on "moral ambiguity" to help make Jack a more interesting character. Gearbox hoped Jack would be a "one-stop-shop" for the narrative, being both the end goal and a way to remind the player of it, while still also entertaining them. Conception and creation īorderlands 2, in contrast to the first game, was created as a villain-centric story in the vein of System Shock 2, Portal and BioShock in order to both give the player a clear goal and a greater driving motivation. He also uses any chance he gets to insult the "filthy bandits" of Pandora. Anthony Burch commented, "I think in Jack's mind, he's the protagonist in the cop movie where his daughter is killed and he goes on a rampage." Borderlands: The Pre-Sequel! establishes the character as initially having possibly good intentions, though ultimately becoming a villain. Jack is framed as believing everything he says, even his lies, including those regarding his treatment of his daughter, Angel, whom he essentially enslaves. "It was important to us that Jack thinks of himself as a hero, no matter how bad things got."įocused heavily on bravado and looking good, Handsome Jack considers himself "the hero" on Pandora, viewing everyone else as a "bandit". Clarke won "Best Performance by a Human Male" at the 2012 Spike Video Game Awards for his role. Handsome Jack has received critical acclaim. In Borderlands 3, Jack appears in a voice cameo. The Pre-Sequel! revolves around Jack's rise to power, while Tales features Jack as a hologram who gets injected into the mind of one of the game's protagonists. The character is voiced by Dameon Clarke.Īfter his introduction in 2012's Borderlands 2, Jack appears again in Borderlands: The Pre-Sequel! and Telltale Games' Tales from the Borderlands. Primary concerns fell on making him balance both the seriousness and humor of the game. Jack was conceived early on as a fellow Vault Hunter " frenemy" before being changed to an outright villain to make Borderlands 2 clearer. ![]() Jack shows narcissistic traits, believing himself to be a heroic character and savior of others. He is the President of the Hyperion Corporation, which takes control of the planet Pandora and is the main antagonist of Borderlands 2. Handsome Jack is a fictional character in Gearbox Software's Borderlands video game franchise. "Moxxi's Heist of the Handsome Jackpot" ( Borderlands 3) (2019) Handsome Jack as depicted in Borderlands 2
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