![]() ![]() Get access to this game and play with cloud gaming (where available) with an Xbox Game Pass Ultimate subscription (sold separately). ![]() One Step From Eden is coming to the Nintendo Switch and the PC on March 26, 2020. Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden. But by drawing from an unlikely source for combat structure and being unafraid to dramatically mix up its own rules, One Step From Eden stands out for sure. Roguelikes, card games, and even roguelike card games aren’t uncommon these days. While taking inspiration from a combat system we haven’t seen in years, One Step From Eden injects its own style, personality and ideas into a familiar framework. And if you’re using an unlocked character, they’ll have a unique gimmick that can totally shift your basic approach.Ĭompared to something like Advance Wars and Wargroove, One Step From Eden isn’t a direct spiritual successor to the Battle Network series. Other times a boss battle will completely shift the way you have to approach things. Sometimes, there are alternative objectives, such as protecting an innocent bystander on the field or chasing a warping treasure chest. That includes the game’s inclination to drastically change the gameplay up on you, usually during a boss fight. There’s more going on here, with all kinds of nooks and crannies to dig into. This game isn’t just a faster, more punishing Battle Network with all the story and exploration stripped out. Each character can significantly change your playstyle. Once you die you start over, but you’ll still earn bonuses that add cards to the overall pool, unlock alternate costumes, and even bring new characters to play as. Your card deck probably won’t get huge, especially while you’re learning the ropes and absolutely not reaching the end of your seed. Instead, each encounter gives you bonus opportunities, which include new cards, upgrades, and passives. You don’t have a big collection of cards you can arrange your deck with. One Step From Eden isn’t a deck-building game in the same way Battle Network is. That works okay in a “shmup” sort of way, but eventually you do learn to multitask. When I first jumped in, I spent more time shooting around the grid avoiding damage than paying attention to what cards I was using. The RPG bits down at the bottom of the list. Instead, what we’re dealing with here is a messy hybrid of things, combining deck-building, action, and procedural roguelike elements. When I say “don’t get your hopes up,” I mean don’t let One Step From Eden’s gameplay resemblance to Mega Man Battle Network trick you into expecting a full-fledged JRPG. That said, there’s a lot more going on here than simply Battle Network’s combat system slapped into a procedural roguelike. One Step From Eden takes that core gameplay concept, but fits it into a totally different space. It’s an unmistakable resemblance, but if you’re an old school Mega Man Battle Network fan, don’t get your hopes up. But if you check out the original Kickstarter, its itch.io page, or elsewhere, you’ll see at least one Battle Network namedrop. Steam’s official page for Thomas Moon Kang’s One Step From Eden is understandably coy about its inspirations.
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